


Jack scores 30 points for scoring a subsequent turkey. Jack scores 9 points, as he fails to get extra points from getting a spare or strike. Jack scores 17 points, as he threw a spare followed by knocking down 7 pins for his first attempt at the fourth frame. Jack only scores 15 points for his 2nd frame, as he had a spare and then knocked down 5 pins for his first attempt at the third frame. Jack scores 20 points for his 1st frame, as he had a strike followed by knocking down 10 pins in the next frame. Let’s illustrate this with an example, using the score sheet of “Jack.” Strike: score 10 points + the number of pins you knock down for the entire next frame.ġst frame – 20 points + the number of pins you knock down in 3rd frame Spare: 10 points + the number of pins you knock down for your first attempt at the next frame. Strikes and Spares are scored slightly different from regular frames – A spare is commonly indicated with a “/”. A strike is commonly indicated with an “X”.Ī spare is when you fail to knock down all ten pins at your first attempt in a single frame, but manage to clear the remaining pins at your second attempt. Two strikes in a row are called a double, three strikes in a row are called a Turkey, while four and five strikes in a row are called four/five-bagger(s) and so on and so forth. Today, some bowlers still prefer to write their score on paper, be it to keep track of their progress or in the event that the computer system breaks down.Ī strike is when you knock down all ten pins at your first attempt in a single frame. However, in the past, bowlers had to record their score on a piece of paper and calculate it on their own. Most bowling alleys today come with a computerised system that automatically calculates your score for you. The more pins you knock down, the more points you score.Ī single game consists of 10 “frames”, with each frame consisting of two chances to knock down ten pins (with the exception of the last frame).Įach pin you knock down earns you a point, while you can also score extra points by hitting “strikes” or “spares”. It is important that the learners record their equations so that the winners can “prove” their winning equations.The goal of bowling is simple – to knock down as many pins as possible.Numbers can be used in ANY order in any, (e.g.Each number can only be used ONCE in any equation.If the numbers 1, 6 and 2 were rolled, students could use: (2×6) + 1 to knock out pin 13 above in the top position, or (6+1) x 2 to knock out pin 14 in the bottom left position. Using +, -, x and /, the students must try to knock out as many pins as they can (or alternatively choose one pin to knock out).Alternatively, learners can form groups of three and one of them rolls the dice. The tutor or trainer rolls the dice and writes up the three numbers that come up on the whiteboard.The bowling balls used are three standard six-sided dice.You can’t repeat a number once you’ve used it. On each pin (in each circle) each learner picks a number between 1-20 (exclusive) and writes it in the circle (pin).The tutor or trainer should draw an example on the whiteboard to illustrate. Ask learners to draw 6 circles (pins) in the shape of a pyramid (one at the top, two in the middle and three on the base).Be the first learner/group to knock out all 6 pins.To knock over as many bowling pins as possible using equations made up of the same three single digits.Blank paper and pen per student or pair of learners.Practice the four basic computations, i.e. solving equations using combinations of addition, subtraction, multiplication and division.

This one is definitely a hat tip to my friend Rodney and like the others it’s based on the Making Sense of Number numeracy progression for adult learners.
