



Often a Xanatos Gambit: if the hero doesn't try to get the Maguffin before the villain than there's nothing stopping the villain from getting it first. Of course, that means that even if the hero does get a hold of it, expect it to leave his hands before they can use it, getting us back to the start of the trope. Nobody likes a hero who hunts down and murders a villain that already threw in the towel. Otherwise it could get downright anticlimactic, if the guy who burned down your Doomed Hometown has to give up and go into hiding because he can't Take Over the World without the one MacGuffin you managed to hang onto, preventing him from completing the set needed for his Evil Plan. We want the good guys to win in the Grand Finale, where the Big Bad is as big and bad as possible while still being beatable.
#TEX MURPHY UNDER A KILLING MOON GAMEFAQS FULL#
evil where evil invariably triumphs, and its popularity is due to the fact that the audience wouldn't get to see the Evil Plan play out in full if the good guys win this scene. This is one of the rare cases in good vs. (This could make sense in the event that the Big Bad only needs to get his hands on the MacGuffin for an instant in order to triumph but of course, that's never the case in a story involving a MacGuffin Delivery Service, since the plot would end rather abruptly if it were.) Why don't we hide out near the entrance of the dungeon, get a good night's sleep, and wait for him to go in and fetch the MacGuffin for us, this time?!" Ah, the magic of Genre Blindness. Sometimes you just have to wonder why the good guys never say to each other, "Hey, I've got an idea. but when the team comes struggling up out of the dungeon to return to the surface, half dead and gasping for a save point, there's the Big Bad, confronting them with overwhelming power fresh from an HP/MP restore! He seizes the artifact, and leaves them Only Mostly Dead, as his Evil Plan moves forward. The Hero has collected a ragtag band of fellow survivors and enemies of the Evil Overlord, and even ventured deep into the very underbelly of the earth, fighting his way past killer trapped doors and all manner of random encounter beasts to get hold of an artifact of legendary power before the Big Bad gets to it, and thereby safeguard it from his Evil Plan. except that he emerges to find his arch-nemesis aiming a gun point blank at him, casually ordering him to hand it over.

The Adventurer Archaeologist has gone through all manner of Death Course hazards and exhausted himself narrowly escaping from certain death, but he has succeeded in retrieving the idol!. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace.
#TEX MURPHY UNDER A KILLING MOON GAMEFAQS MANUAL#
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